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[VR] RenderViewportScale changes at consistent rate over many frames cau...
When changing the render viewport scale at a consistent rate over the course of several frames I get tearing in the headset only. It... Read more
[VR | SinglePassStereo] Bloom and BloomAndFlares standard image effect r...
1) Setup either Headset and corresponding SDK (You can even repro it with the Split Stereo Device) 2) Enter playmode 3) Press space ... Read more
Calling Graphics.Blit(null, destination) crashes the editor
Reproduction steps: 1. Open the attached project 2. Open the scene 3. Select the Main Camera in the hierarchy 4. Toggle the reproBug... Read more
[iOS] Unity splash screen doesn't show up on iOS builds
Steps to reproduce: 1) Create a new project. 2) Build for iOS. 3) Run on a device. The game loads directly to the main scene; the s... Read more
[Editor] Texture Import of 16 Bit Grayscale fails
Reproduction steps: 1) Open "New Unity Project.zip" project 2) Notice that console has an error: Could not create texture from Asset... Read more
[UI][Button] Mouse hover will trigger the disabled state of animator eve...
To reproduce: 1. Open attached project; 2. Run the "TestScene" scene; 3. Press Button "2" then "1". Expected behavior: when button... Read more
Closing WebView tabs before they finish loading crashes Unity 5.6 with m...
When WebView windows are closed (by entering resetting the layout or closing them manually) Unity crashes. Steps to reproduce: 1) C... Read more
[Inspector][Metal] Selecting 'Metal Editor Support* (Experimental)' and ...
Steps to reproduce: 1) Open any project. 2) Go to Edit > Project Settings > Player > Other Settings. 3) Tick the 'Metal Editor Suppo... Read more
[Metal] Unlit/Color shader appears lighter with Metal
Materials using Unlit/Color shader are noticeably lighter when using Metal as the Graphics API compared to other APIs. Steps to rep... Read more
Build "Cancelled" due to non-fatal error in Editor.log, even though it i...
To reproduce: 1) Open attached project 2) Build it 3) Notice that the scene is built properly 4) Open Editor.log - it instead says t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart
- [iOS] Crash when using fallback fonts created at runtime