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1
votes
Fixed

[Backend] Assertions appear while dragging missing asset prefab instance...

Scene Management

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Jul 04, 2018

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Version/s: 2018.3.0a4

Steps: 1. Create Cube and Sphere as child 2. Make a prefab out of it (left instance in the scene) 3. Delete prefab asset ==> Cube an... Read more

0
votes
Won't Fix

[Improved Prefabs] ObjectSelector does not detect prefab asset with Ligh...

Scene Management

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Jul 04, 2018

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Version/s: 2018.3.0a4

Steps: 1. Add 'Cube' GameObject and add 'Light' component on it 2. Make a prefab asset out of it 3. Click on 'Windows -> Rendering -... Read more

0
votes
Duplicate

Wireframe in 'Baked Lightmap' debug mode is not at the correct location

Package: Scriptable Render Pipeline HD

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Jul 04, 2018

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Version/s:

When going in Baked Lightmap debug mode, the wireframe is display at a wrong location Note: Certainly a camera-relative issue To de... Read more

0
votes
By Design

[Anima2D] Errors are thrown when rebinding and applying changes in "Spri...

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Jun 29, 2018

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Version/s: 2018.1.6f1

How to reproduce: 1. Open attached project "Anima2DRebindErrors.zip" and scene "GameScene" 2. In Hierarchy window, select "LeftFoot... Read more

0
votes
Won't Fix

Write operation in IJobComponentSystem [ReadOnly] variable doesn't creat...

Scripting

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Jun 21, 2018

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Version/s: 2018.2.0b8

How to reproduce: 1. Open user-submitted project (unity-job-system-execution-order-issue.zip) 2. Open "SampleScene.unity" scene 3. P... Read more

0
votes
Fixed

ReflectionTypeLoadException breaks Editor GUI when using Explicit Struct...

UI Toolkit

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Jul 03, 2018

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Version/s: 2018.1.0a4, 2018.1.5f1

How to reproduce: 1. Open the attached project 2. Open 'TestStruct.cs' script from the Project window 3. Make some insignificant cha... Read more

1
votes
Duplicate

[WebGL] Shaders that use GPU Instancing compile extremely slow

WebGL

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Jun 28, 2018

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Version/s: 2018.1.3f1

Steps to reproduce: 1. Open user-attached project 2. Build and run with WebGL 2.0 3. Inside the webpage, press 'space' to begin GPU ... Read more

2
votes
Fixed

RenderPipelineManager.CleanupRenderPipeline() increasing Alocated Memory...

Profiling

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Jun 30, 2018

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Version/s: 2018.2.0a9, 2018.2.0b10

To reproduce: 1. Open Unity and create a new project 2. Open "SampleScene" scene 3. Enter Play mode 4. Open Profiler window 5. Swit... Read more

0
votes
Postponed

[Linux Editor] substance plugin fails to load

Linux

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Jul 04, 2018

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Version/s: 2018.2.0b10

-e: see title, plugin just fails to load --doesn't work on 2018.1 and 2018.2 --works fine on Windows -repro: --open attached proje... Read more

0
votes
By Design

[Android] Version is null if a custom .gradle template is used without "...

Android

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May 21, 2018

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Version/s: 2018.1.0b1, 2018.1.1f1

Steps to reproduce: 1. Open QA attached project 2. Build the game to device 3. Go to Settings -> Apps -> "built app name" 4. Observe... Read more

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