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[Mobile][Editor][Retina] Canvas scale changes every frame leading to jum...
Only reproduces with two monitors (for example MacBook Pro + another monitor).Using textMesh Pro package. Steps to reproduce:1, Open... Read more
[WSA] Back-end automatically switches to il2cpp when importing a project...
Steps to reproduce:1. Create a new project with any version of Unity (except with 2017.2.0a3)2. Switch platform to Windows Store3. S... Read more
When setting up fallback fonts through the inspector the reference will ...
Steps to reproduce:1. Open the attached project (UnityTest.zip)2. In the Assets folder click on "arialbd"3. Under "Font Names" repla... Read more
[Android] 360-degree video does not stream on Android which has lower th...
Reproduction steps:1. Open the attached project;2. Build "_scene2" scene on device;3. Open an app in device;4. Focus on the green ci... Read more
[IL2CPP] [iOS] [Xcode] Can't marshal a struct containing a field which i...
Reproduction Steps:1. Open "BugRepro" project2. Build to iOS3. Open Xcode project4. Open "Unity-iPhone/Classes/Unity/Native/Bulk_Ass... Read more
[IL2CPP] Crash in "QueryComponentByType() [inlined] IsDerivedFrom at Typ...
Reproduction steps:1. Open the attached project.2. Build and run it for iOS.- Application crashes:frame #0: 0x000000010044c300 Produ... Read more
Mesh.RecalculateNormals() produces seams on Sphere mesh
Reproduction steps:1. Open attached project2. Observe Sphere game object in scene view3. Press play4. Observe Sphere game object in ... Read more
Having a custom class with System.Serializable attribute in System names...
To reproduce: 1. Open the project, attached by user (uwfCorrupted.zip)2. Build the project for standalone3. Launch the build4. Open ... Read more
INVALID_UTF8_STRING error in the Font Names field when upgrading a proje...
Steps to reproduce:1. Open the attached project (UnityTest.zip)2. In the Assets folder click on "arialbd"3.Observe the error in the ... Read more
'!GetPersistentManager().IsStreamLoaded(metaDataPath)' when switching pl...
1. What happenedFor the given project, while switching between platforms, e.g. Android and Standalone, I'm getting:Assertion failed:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow