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NavMeshAgent.hasPath is false when agent is crossing an OffMeshLink
hasPath becomes false on OffMeshLink Run "test" scene in attached project. Agent is folowing to destination and there is an OffMeshL... Read more
[Android] Built apps don't work on devices with PowerVR SGX544 GPU
Built apps don't work on devices with PowerVR SGX544 GPU: it either crashes or freezes at the start with the black screen. Read more
[5.2b4] [Webgl] - WWW() POST fails to recieve the .text response after s...
-e: see title -repro:--load the built example (URL below)--inspect the POST response to see what the server sends back--NOTICE that ... Read more
Error when baking a lightmap if object has a material with crunched text...
Steps to reproduce: 1. Open attached project2. Open scene "Assets/Scene/TestScene.unity"3. Select "Quad" in hierarchy and in inspect... Read more
[Tegra] Objects in scene is rendered black on some nVidia Tegra devices
Objects in scene is rendered black on some nVidia Tegra devices. Read more
[Editor] 'Open project' doesn't work when opening project of same name, ...
To Reproduce: 1. Create two identically named projects in different folder.2. Open one of them. Read more
After baking Terrain Occlusion and duplicating it, moving the duplicate ...
To reproduce:1. Open attached project2. Open untitled scene3. Bake Occlussion Culling4. Duplicate the terrain5. Move the terrain wit... Read more
[D3D9] Update is stopped executing with Run In Background enabled under ...
Steps to reproduce: 1. Open the attached project2. Build and run the scene with these settings (should be set by default):D3D9 Fulls... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field