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1
votes
Fixed

GameObject.SetActive() seems to affect assignment value to RectTransform...

UI

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Jun 26, 2015

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Version/s: 5.1.0f3

To reproduce:1. Import the package attached, open the project, go into the testScene. press play.2. In game scene, press F, you will... Read more

0
votes
Fixed

[CursorLockMode.Confined] Dragging the game window causes the cursor to ...

Deployment Management

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Jun 20, 2015

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Version/s: 5.1.0p1

How to reproduce:1. Create a new project2. Add C# script which would have this in Start() function:Cursor.lockState = CursorLockMode... Read more

0
votes
Fixed

[Crash] Passing null CommandBuffer causes crash

Camera

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Jun 18, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project "AddCommandBufferCrash"2. Open "705609" scene3. Open "AddCommandBufferCrash.cs" script ... Read more

0
votes
By Design

[Skybox] Procedural Skybox Sun changes size when switching between Simpl...

Shaders

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Jul 08, 2015

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Version/s: 5.2.0b1

Procedural Skybox Sun changes size switching between Simple/HighQ How we can reproduce it using the example you attached:a. In Test ... Read more

0
votes
Fixed

[IL2CPP] Default constructor not found is thrown on photon plugin

iOS

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Jul 08, 2015

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Version/s: 5.1.1p3

1. Open attached project2. Build to iOS with IL2CPP3. Press "Demo Boxes"4. Press "Start"3. XCode will throw missing method exception... Read more

1
votes
Fixed

SyncVar doesnt work with multi-dimensional arrays

Networking

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Jul 08, 2015

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Version/s:

SyncVar doesnt work with multi-dimensional arrays. IndexOutOfRange exception happwns on the connecting client. Read more

4
votes
By Design

[WebGL] Cursor.lockState does not work as expected

WebGL

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Jul 06, 2015

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Version/s: 5.1.1p3

-e: see title, almost none of them work correctly -repro:--build and run attached test scene--go through the listed states by button... Read more

0
votes
Not Reproducible

[Win10] Standalone touch input issue

Input

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May 27, 2015

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Version/s: 5.0.1f1

To reproduce:1. Build and run attached project2. Touch with finger 13. Keep this finger on the screen.4. Touch with a number of othe... Read more

2
votes
Fixed

[WebGL] Use texCUBElod, otherwise environment reflection source causes n...

WebGL

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Jul 08, 2015

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Version/s: 5.1.0f3

To reproduce:1. Build and run attached project for webgl2. Notice that environment reflection source causes noise in texture Read more

1
votes
By Design

[OnFocus] Calling GetWindow inside OnFocus causes crash

IMGUI

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Jul 08, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project "GetWindowCrash"2. Open "Assets/repro.cs" and notice that GetWindow<repro>() is c... Read more

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