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4
votes
Won't Fix

[iOS,ARMv7] Qualcomm Vuforia plugin causes the app to crash when optimiz...

iOS

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Jun 06, 2015

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Version/s: 4.6.5p4

To Reproduce: 1. Build the attached app for ARMv72. In Xcode Build Settings set Optimization level to 'Fastest/Smallest'3. Deploy th... Read more

0
votes
Fixed

GUILayout.EndHorizontal() throw an exception after calling BuildPipeline...

IMGUI

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Jun 30, 2015

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Version/s: 5.1.0p1

Repro steps:1) Open the project2) Go to Bundle -> Bundle Do in Menu bar3) Click Build AssetBundle4) Notice that exception is thro... Read more

2
votes
By Design

StopCoroutine(String) and StopCoroutine(Function()) works differently

Scripting

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Jun 30, 2015

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Version/s: 5.1.0f3

Repro steps:1) Open new project and assign attached script to any object2) Click Play and look at console window3) Pressing Space bu... Read more

0
votes
Won't Fix

Objects slide around on their own volition

Physics

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Jun 29, 2015

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Version/s: 5.1.1f1

How to reproduce: 1. Open attached project2. Open scene _Scenes/Init.unity3. Play the scene- The scene should begin stacking blocks ... Read more

0
votes
Duplicate

CapsuleCastAll has issues when the start of the sweep is intersecting wi...

Physics

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Jun 25, 2015

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Version/s: 5.1.1f1

How to reproduce: 1. Open attached project2. Open scene TestScene.unity- The capsule casts in the scene represent character jump arc... Read more

0
votes
Not Reproducible

Missing references from asset bundle

Asset Loading

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Jun 22, 2015

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Version/s: 5.1.1f1

Read more

0
votes
Fixed

WebGL: Standard Shader does not render correctly in Safari

WebGL

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Jun 30, 2015

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Version/s: 5.1.1p2

-e: Standard Shader rendering in Safari is not consistent with other browsers -repro:--build project for WebGL--open the output inde... Read more

0
votes
Duplicate

WebGL compilation error for user project

IL2CPP

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Jun 30, 2015

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Version/s: 5.1.1p2

-e: attached user project fails to compile for webgl, python run error thrown.compiles fine for iOS with IL2CPP -repro:--open attach... Read more

0
votes
By Design

Light Intensity value gets doubled when project is upgraded from 4.6 to 5.0

Shadows/Lights

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Jun 26, 2015

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Version/s: 5.1.0p1

To reproduce:1.Create scene in Unity 4.6, add any light with more than 4 intensity.2.Open this scene in Unity 5.x.3.Check created li... Read more

0
votes
Fixed

Navmesh.FindClosestEdge.normal NaN, NaN, NaN

AI

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Jun 19, 2015

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Version/s: 5.0.2f1

Read more

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