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Skybox is broken in Mecanim Locomotion Starter Kit package on the Asset ...
This might be due to another bug in Unity Read more
AirStream Substance Showcase project on the Asset Store is broken in Uni...
- "Failed to load substance archive" error on import- Many "Material doesn't have a texture property" errors- Script compilation err... Read more
UI package on the Asset Store is broken in Unity 5
"Prefab has multiple Transform components! Removing them automatically would not be safe." errors and "NavMesh asset format has chan... Read more
[OpenGL] ReadPixel does not work when texture resolution is smaller than...
I'm trying to render some GUI elements (labels, boxes) into a rendertexture, then try to readPixels into a Texture2D then render thi... Read more
GetComponents (with interface) does not work if the interface is specifi...
var components = new List <Component>();t.GetComponents(typeof (ICanvasRaycastFilter), components); Will not return c++ object... Read more
WebGL build error: LLVM ERROR: ExpandArithWithOverflow: At least one arg...
-e: see title, build doesn't finish -repro:--open attached project--build for webgl--NOTICE build errors and stops Read more
Nothing is visible when "Maximize on Play
Nothing is visible when "Maximize on Play" 1. What happenedScene objects are not visible when using "Maximize on Play"This did not h... Read more
Comparing NaN float behaves different in JS than in Mono
-e: see title -repro:--create new project--add attached script to scene--play scene--notice the root isn't found (see console)--buil... Read more
WebGL build fail due to Non-ASCII character in user path (not project path)
-e: see title, fails trying to find stuff in emscripten cache located under the user directory -repro:--create user account with non... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed