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Instantiated prefab is placed in the center even when new position was s...
To reproduce:1. Open attached project2. Open TestScene3. Press play4. Notice that button is placed in the center even when new posit... Read more
Certain special text characters don't show up in-game in WebGL
How to reproduce: 1. Open attached project2. Open scene bug_webgl_special_chars.unity- Scene contains a simple text mesh with a spec... Read more
IL2CPP: RSACryptoServiceProvider doesn't work
-e: The RSACryptoServiceProvider class seems broken on the IL2CPP backend. -repro:--open attached project--build&run TestScene f... Read more
[WSA] Mac OS .bundle folder in plugin directory causes error while build...
If you have "random.bundle" in "plugins" folder and it has selected "Any platform" option in plugin importer, building to WSA it cau... Read more
In Terrain tree tool, it's impossible to add a tree to the Trees
To reproduce:1. Open attached project2. Select terrain3. Open Tree tab4. Click the button to add a tree to the list5. Try selecting ... Read more
Impossible to change the license
In editor click Unity -> Manage License -> Activate New LicenseExpected result: You get to input a new licenseActual result: N... Read more
[iOS] Trampoline has the GameKit.framework incorrectly linked
To Reproduce: 1. Build the project in "677163_game_kit_repro_3.zip".2. Notice the linker errors when compiling in xCode.3. Add, Game... Read more
Physics crash
1. Open scene "Assets/boltRogue/Scenes/MainMenu".2. Pay scene.3. Click "server" and "Level 1".4. Enjoy view, you are going to have l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12