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HashSet.RemoveWhere does not correctly evaluate null for GameObjects in ...
To reproduce:1. Open attached project2. Open test scene3. Press play4. Press "n" to remove numbers from the Numbers HashSet5. Press ... Read more
When editing multiple sound sources "2D 3D" text will appear under anoth...
To reproduce:1. Create new project2. Create game object with audio source3. Duplicate it4. Change Spatial Blend value on one of the ... Read more
[Shader compiler] Specific shaders open gl compiled version throw "Mater...
Shaders "case_673047-ReliefTerrain2Geometry" open gl compiled version throws error related with Material Editor Inspector. At first ... Read more
Broken screen resolution and snapping
Regression in 4.6.3p1 patch version. Backport fixes broke screen resolution and snapping; Rotating screen, screen resolution is show... Read more
Unity crashes when trying to access ancestors property from a HierarchyP...
Executing these 2 lines of code will crash Unity: UnityEditor.HierarchyProperty prop = new UnityEditor.HierarchyProperty(UnityEditor... Read more
Crash when accessing properties of various VersionControl classes
Running any of the following groups of two lines of code will each cause Unity to crash: UnityEditor.VersionControl.Plugin p = new U... Read more
When using Terrain tools, Perspective / Isometric button in viewport doe...
How to reproduce: 1. Open new project2. Add a Terrain3. Select the terrain and select any terrain tool4. Try switching the view mode... Read more
Unity hard crash when setting AvatarMask transformCount to negative value
Executing these two lines of code will crash Unity so bad the bug reporter doesn't come up:UnityEditor.Animations.AvatarMask a = new... Read more
[DirectionalLight] Setting shadow type of directional light via script c...
Steps to reproduce this issue: 1. Open the attached project2. Open 'scen1'3. Play the scene4. Wait 5 seconds5. directionalLight.shad... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically