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0
votes
Fixed

Wrong documentation regarding Asset Server

Docs - Manual

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May 07, 2015

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Version/s: 5.0.1p3

User reported a mistake in our documentation page. He pointed out that the line"To access the Administrator controls, launch Unity a... Read more

0
votes
Fixed

'Mute audio' button in Game view should be 'Mute Audio' to match the gen...

Scene/Game View

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Apr 25, 2015

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Version/s: 5.1.0b4

Steps to reproduce: 1. Open any project with Unity2. Notice that 'Mute audio' button in the Game View is not capitalized while all o... Read more

0
votes
Won't Fix

Object.FindObjectOfType finds all objects of type and returns the first ...

Scripting

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May 05, 2015

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Version/s: 5.1.0b5

How to reproduce: 1. Open attached project2. Attach script Test.cs to any gameobject- The script simply attempts to find an object o... Read more

0
votes
Fixed
0
votes
Won't Fix

Plugin crash on quitting viking village scene

Webplayer

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May 15, 2015

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Version/s: 5.1.0b5

-e: when playing the viking scene and quitting the plugin crashes -tested Win7, FF & Chrome -repro--get viking village from Asse... Read more

2
votes
Fixed

No feedback when unable to add a scene to NetworkManager

Networking

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May 15, 2015

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Version/s:

No feedback when unable to add a scene to the Online Scene and Offline Scene slots of the NetworkManager. Read more

0
votes
Fixed

SyncVars dont work with script inheritance

Networking

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May 15, 2015

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Version/s:

SyncVars dont work with script inheritance. The code generation for SyncVars does not take into account custom serialization functio... Read more

0
votes
Fixed

NetworkTransform does not autodetect CharacterController

Networking

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May 15, 2015

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Version/s:

When a NetworkTransform is added to a gameObject is detects Rigidbody and Rigidbody2D components and sets the SyncTransformMode to m... Read more

0
votes
Fixed

No warning for network attributes in non-NetworkBehaviour scripts

Networking

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May 15, 2015

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Version/s:

NetworkBehaviour scripts can use the network custom attributes, but when these attributes are used in non-NetworkBehaviour scripts, ... Read more

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