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2
votes
Won't Fix

[WP8.1] Material with high tiling values does not render its texture cor...

WP8.1

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Feb 21, 2015

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Version/s: 5.0.0f3

To reproduce:1. Create a plane2. Create a new material3. Add a texture to the material (Albedo)4. Set the tiling of the material to ... Read more

1
votes
Fixed
5
votes
By Design

Type.GetType() in WebGL does not match the output given in the editor

WebGL

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Jan 19, 2015

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Version/s: 5.0.0b20

How to reproduce: 1. Open a new project2. Create a script called "testGetType.cs" with the following code: using UnityEngine;using S... Read more

0
votes
Fixed

Prefab async loading from bundle BUG

Asset Loading

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Jan 30, 2015

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Version/s: 5.0.0b21

Read more

0
votes
Duplicate

Can't load the scene in the assetbundle

Asset Loading

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Mar 02, 2015

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Version/s: 5.0.0f4

Can not load the second scene in the assetbundle, when there are two scenes in the assetbundle. Tested both, the new and the legacy ... Read more

5
votes
Fixed

WebSocket4Net not supported on IL2CPP

iOS

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Mar 02, 2015

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Version/s: 4.6.3f1

TO Reproduce: 1. Open " .zip" attached to the the post.2. Deploy with IL2CPP observe that WebSocket.State is stuck at connecting and... Read more

0
votes
Postponed

[DepthOnly] Clear flags set to "depth-only" is clearing the color buffer...

Camera

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Feb 27, 2015

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Version/s: 4.6.3f1

Clear flags set to "depth-only" is clearing the color buffer if a non-standard viewport rect is set.Reproducible on 4.6.0f1, 4.6.3f1... Read more

0
votes
Fixed

AssetBundleCreateRequest crash

Assets Management

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Mar 02, 2015

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Version/s: 5.1.0a1

Executing these two lines of code:AssetBundleCreateRequest req = new AssetBundleCreateRequest();Debug.Log(req.assetBundle.name); cau... Read more

0
votes
Fixed

[iOS] targetFrameRate targets 30fps when it's set to -1

iOS

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Feb 12, 2015

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Version/s: 5.0.0b22

To Reproduce: 1. Deploy the attached project.2. Observe the outputted frame rate. Read more

0
votes
Duplicate

Type.GetType() in WebGL does not match the output given in the editor

WebGL

-

Mar 02, 2015

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Version/s: 5.0.0f3

How to reproduce: 1. Open a new project2. Create a script called "testGetType.cs" with the following code: using UnityEngine;using S... Read more

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