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Selecting prefab that has effector, throws "m_Effector == effector"
This bug is almost same as the one in 663596 case. But its reproduced by selecting prefab and not deleting. Any way I believe its to... Read more
Setting a RectTransforms parent in Awake, set it's scale to (0,0,0)
To Reproduce: 1. Import the unitypackage attached to the post.2. Open scene 'PrefabInstantiateTest' & play.3. Notice that Canvas... Read more
Objects change colors after playback (ambient probe gets messed up?)
Run attached scene.Stop.---> Cubes in the scene change colors.Regression from 5.0f2 After stop playing the scene the changed colo... Read more
Unity 5 Asset Server Saves Current State Into Layouts
- Put a project in Asset Server version control (or open one that is) - Make a change, or otherwise get the Asset Server version con... Read more
OnDrop is called after every OnPointerUp, even if OnDrag doesn't get called
To reproduce:1. Open attached project2. Open scene3. Press play4. Click first cube5. Notice that OnDrop is called even if OnDrag doe... Read more
[LightProbes] Light probes gizmos blink while being multi selected
To reproduce:1. Create 2 light probe groups2. Multi select them in scene view3. Notice light probes blinking Introduced after removi... Read more
Lightmapping produces artifacts on OSX with Intel Graphics cards
How to reproduce: 1. Open attached project on an OSX machine with an Intel Graphics card2. Open scene BrokenLighting.unity- Note the... Read more
Impossible to edit Skinned Mesh Renderer bounds after disabling and re-e...
To reproduce:1. Create new project2. Create empty gameobject and add cloth component3. Disable and re-enable gameobject (or save sce... Read more
Changes not saved to prefab are considered as changes to scene without c...
Changes to game object (unsuccessful to find which changes exactly) not saved to prefab are considered as changes to a scene which h... Read more
[IL2CPP] Marshal.SizeOf dosen't work with types which have an explicitly...
To Reproduce: 1. Deploy the attached project with Il2CPP. 2. Notice the, error: ArgumentException: Type 'CustomType' cannot be marsh... Read more
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