Search Issue Tracker
IL2CPP doesn't collect virtual generic methods properly
1. Open "repro_670637"2. Built to iOS with IL2CPP3. App will freeze Note: Mono backend works fine Read more
AssemblyConverter failure
Regression since 5.0.0b21; Repro steps:1. open "Win Universal Build.zip" project and build to WSA/WP8.1/Universal platform;2. build ... Read more
[AnimatorWindow] IndexOutOfRangeException: Array index is out of range i...
To reproduce:1. open the attached project and the animator2. observe errors:IndexOutOfRangeException: Array index is out of range.Un... Read more
[ConsoleWindow] Error stays in the console after fix until console windo...
Steps to reproduce: 1. Create a new Unity project2. Create a new script3. Make an error in the script so that the compiler shows it ... Read more
WebGL Build error for Windows 7 32-bit OS
Steps to reproduce: 1. Create a new Unity project on 32-bit OS machine2. Try to build it for WebGL3. Notice that the build won't fin... Read more
[API] Setting the lightmap manually during playmode does not work outsid...
Setting the lightmapping settings to use a certain lightmap and the renderers to use the lightmapping data has no effect outside the... Read more
[iOS] App crashes with SIGABRT during launch with IL2CPP
To reproduce: 1) Download and open project2) Build and run for iOS3) Notice crash Reproduced on 5.0.0f1 and 4.6.2p2 using iPhone6+ (... Read more
[DrawGizmo(UnityEditor.GizmoType.Selected)] draws all the time, regardle...
To reproduce:1. Open attached project2. There is GizmoTest script in assets folder, that should draw gizmo when Light is selected3. ... Read more
[Undo] Changing color gradient in Particle System ignores Undo
To reproduce:1. Create new project2. Add Particle system3. Try changing the "Color over Lifetime" or "Color by Speed" and then try t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field