Search Issue Tracker

0
votes
Fixed

[Standalone / Editor] SystemInfo.deviceModel returns processor type inst...

Scripting

-

Mar 31, 2016

-

Version/s: 5.4.0b13

SystemInfo.deviceModel returns processor type instead of a model Reproduction steps: 1. Build the attached project to both WSA and... Read more

2
votes
Fixed

Coroutines generate garbage in MoveNext

Scripting

-

Mar 31, 2016

-

Version/s: 5.4.0b13

Coroutine::MoveNext causes the return value (a bool) to be boxed, which causes an allocation. Reproduction Steps: 1. Run the attach... Read more

0
votes
Fixed

The Help option under My Account on Unity's home screen points to the wr...

Launcher

-

Mar 31, 2016

-

Version/s: 5.4.0b13

The Help option in the My account menu on the Home Screen opens Unity's Manual page. I would expect a page that has smth to do with ... Read more

0
votes
Fixed

[Shuriken] Saved by batching of multiple particle systems is not indicated

Shuriken

-

Mar 30, 2016

-

Version/s: 5.4.0b12

Steps to reproduce: 1. Download and import attached project. (ParticlesDynamicBatchingStrip.zip) 2. Open scene: Scene10_Test 3. Pre... Read more

0
votes
By Design

Documentation button is absent in betas for some Items

Editor - Other

-

Mar 31, 2016

-

Version/s: 5.4.0b13

Documentation button is absent in betas for some Items 1. What happened Some objects (Font, AnimatorControllerOverride) lost link t... Read more

0
votes
Fixed

[Android][ES3.1]Geometry shaders do not render on Mali devices

OpenGL

-

Mar 25, 2016

-

Version/s: 5.3.1f1

Reproduction steps: 1) Open users attached project. 2) Go into playmode (if platform is set to Android do Edit>Graphics Emulation>N... Read more

0
votes
Not Reproducible

[Regression][5.3][OSX] ALLOC_TEMP_THREAD errors are shown after clicking...

Editor - Other

-

Mar 31, 2016

-

Version/s: 5.4.0b13

Steps to repro: 1. Open Unity on OSX 10.11; 2. Create new project and scene; 3. Modify scene (e.g. add some gameobjects); 4. Open A... Read more

0
votes
By Design

[GI] Light probe jumps around randomly near stretched billboard particle...

Global Illumination

-

Mar 24, 2016

-

Version/s: 5.3.4f1

Steps to reproduce: 1. Download and import attached project. (LightProbe.zip) 2. Open scene: main 3. Simulate particle system "Anub... Read more

0
votes
Fixed

Blittable structs aren't blitted in native method calls

IL2CPP

-

Mar 31, 2016

-

Version/s: 5.3.4p1

How to reproduce: 1. Open attached project 2. Build to iOS 3. Open the Xcode project 4. Search for "FakeNativeMethod" and inspect t... Read more

0
votes
Fixed

[Android] Large FOV results in shadow artifacts

Android

-

Jan 13, 2016

-

Version/s: 5.3.1f1

2. How we can reproduce it using the example you attached Problem1. - Increase the FOV to 100 on the main camera - Build targetting ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.