Search Issue Tracker
Missing 'Replace' dialog when dragging an asset to a new folder where a ...
To reproduce: 1. Create a folder with any name 2. Create material "A" in that folder 3. Create material "A" outside that folder 4. T... Read more
[UnityYAMLMerge] OSX: UnityYamlMerge opens fallback GUI tool but will ex...
Unable to repro; repro project no longer exists. Read more
[Video] QuickTime Crash : On Video importing using Legacy "MovieTexture"...
On importing video using "movieTexture" importer (which was imported successfully with new "VideoClip" importer) ,either Unity stops... Read more
[UnityYAMLMerge] UnityYAMLMerge crashes git mergetool
1. What happened I tried to merge a scene using UnityYAMLMerge set up in git as per http://docs.unity3d.com/Manual/SmartMerge.html a... Read more
Child count doesn't decrease when Destroying them with a script
Reproduction steps: 1. Open "Minimalrepro.zip" project 2. Enter Play mode 3. Look at the output in the Console window Expected Res... Read more
[Terrain] Editor crashes on removing speed tree asset file used by terrain
Steps to Repo: 1. Right-click > 3D Object > Terrain 2. Terrain Component > Paint Trees > Edit Trees > Add Tree 3. Delete tree asset ... Read more
Tanks Tutorial requires "Axis" to be set again.
This is still happening in 2018.1.0a5 Repo 1. Open 2018.1.0a5 2. Head to the Asset Store and download Tanks! Example project 3. Run... Read more
When selecting a parent and child object and re-parenting them, the init...
When selecting a parent and child object and re-parenting them, the initial hierarchy is lost. A parent and child objects were sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on burst.initialize.statics when exceeding the "Maximum Shadows on Screen" value in Player
- KeyNotFoundException error thrown in the Console when clicking on a button in a UIDocument
- A transparent material and an Ambient Occlusion material are rendered darker when using path tracing in HDRP
- TextMeshPro LineInfo method returns fragmented lines when the text has Rich Tags
- WaitForEndOfFrame does not work when the Game view is not visible