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0
votes
Postponed

Effects context menu is "collapsed" on small screens

Editor - Other

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Jan 26, 2015

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Version/s: 5.0.0b21

This is maybe intentional design, but "Effects" context menu on audio groups, on small screens looks "collapsed". As a user it is ha... Read more

0
votes
Fixed

Effects "leak" when renaming an exposed parameter

Audio

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Jan 26, 2015

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Version/s: 5.0.0b21

Effects "leak" when renaming an exposed parameter To reproduce:- Open attached project and launch "test" scene- Open the Audio Mixer... Read more

0
votes
Won't Fix

[DirectionalSpecular] lighting is being rendered brighter in 5.0b20 than...

Global Illumination

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Jan 22, 2015

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Version/s: 5.0.0b19

How to reproduce: 1. Open attached project in b192. Open the lighting window3. Bake the lightmaps- Make note of what the lighting lo... Read more

0
votes
Fixed

[StandardAssets] ThirdPersonController gets stuck on ledges

Standard Assets

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Jan 26, 2015

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Version/s: 5.0.0b21

Walking a ThirdPersonController towards a ledge can get him stuck with no ability to move To reproduce:1. Open attached project2. Op... Read more

3
votes
Not Reproducible

[SampleAssets] ThirdPersonController throws warnings when jumping

Standard Assets

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Jan 26, 2015

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Version/s: 5.0.0b21

To reproduce:1. Open attached project2. Open crime.scene3. Enter play mode4. Press space to jump5. Notice the warnings in console:An... Read more

0
votes
Fixed

[StandardAssets] ParticleSystems afterburner is material is not set

Standard Assets

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Jan 26, 2015

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Version/s: 5.0.0b21

To reproduce:1. Import the particlesystems standard unity package2. Select the Afterburner prefab3. Notice that the particle system ... Read more

0
votes
Fixed

[StandardAssets] Framerate counter is missing its font

Standard Assets

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Jan 26, 2015

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Version/s: 5.0.0b21

To reproduce:1. Import the Utility standard asset2. Select the Framerate counter3. Notice the font is not set Read more

0
votes
Fixed

Icon for error popups

Bugreporter

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Jan 26, 2015

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Version/s: 5.0.0b22

Read more

0
votes
Fixed

Wrong names for monodevelop logs/configs

Bugreporter

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Jan 26, 2015

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Version/s: 5.0.0b22

Read more

0
votes
By Design

NavMeshAgent with higher avoidance priority overlaps agent with lower pr...

AI

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Jan 26, 2015

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Version/s: 5.0.0b21

This happens if two agents have destination point in the corner of NavMesh and Agent with higher priority (e.g. 50) comes to the des... Read more