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Recalculation of folder sizes when items are added/removed
Attaching a new item or removing an existing one does recalculation of other attached folder sizes, which again takes a long time, r... Read more
No visual indicator when calculating folder size
If I accidentally attach a super big folder, there's no progress indication in the UI. Looks like it is doing something, but feels l... Read more
In the UI/Lit/Bumped shader the bump map tiling parameters does not chan...
Steps to reproduce: 1. Create new Unity project2. Create a material and set its shader to UI/Lit/Bumped3. Attach a 'Diffuse (RGB), A... Read more
Parameters in Audio Manager has changed
The section on Audio Manager needs to be updated. With the new audio system, some parameters have been removed (Speed Of Sound) and ... Read more
Wrong style of the text under images(Using Humanoid Chars)
Wrong style of the text under images(Using Humanoid Chars) 1. What happenedWrong style of the text under image(Using Humanoid Chars)... Read more
LinearLighting platforms, lightmaps and GUI sections are outdated
Manual/LinearLighting.html 1. The Unity lightmapping interface will warn you when the lightmaps are in the wrong color space. - won'... Read more
Missing images
Missing images How we can reproduce it using the example you attached Open linkfile:///C:/Program Files/Unity 5.0.0b20/Editor/Data/D... Read more
Manual page on Positioning GameObjects needs screenshot for RectTransfor...
Editor/Data/Documentation/en/Manual/PositioningGameObjects.html - Add screenshot for RectTransform tool and explain a bit what it is... Read more
Shadows are re-rendered between deferred & forward
If you have deferred rendering and have some forward-shaded objects, then all shadowmaps (except main directional light) are re-rend... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template