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[MSE] Adding rect transform component jumps the object to the active sce...
Reproduction steps: 1) Open attached project, proceed to scene "scene1" then add "scene2" to the hierarchy. 2) Under "scene2" select... Read more
Collecting information about exporting large package has a huge delay wi...
Collecting information about exporting large package has a huge delay with confusing "Nothing to export" message How we can reprodu... Read more
Button Open Download Page exist in Build Settings for NDA platforms (PS4...
If user has license for NDA platform support, but not installed target support, in Build Settings he sees Open Download Page button ... Read more
Finalgbuffer doesn't affect final output color in Deferred rendering mode
To reproduce the issue follow the steps: 1. Open "Lighting Test" project 2. Open "Final Color Test" scene 3. Switch between Forward ... Read more
[OSX] Editor freezes while trying to load second scene from asset bundle
Steps: 1. Open attached project 2. Run MainScene 3. Press "File Default" button ==> Wait until all bundles will be loaded 4. Click ... Read more
WebGL player build fails to load in browser due to script compilation er...
Build and run the attached project for WebGL. The browser will show the following error: Uncaught abort(101) at Error at jsStac... Read more
[OSX] [MovieTexture] Whenever a movietexture is played in OSX player it ...
Reproduction steps: 1) Build attached project for OSX x86_64 2) Run the build --- It will crash right after the splash screen (Playe... Read more
[WebGL] Fullscreen mode does not work on Safari
To reproduce: 1) Build and run any project for WebGL 2) Open localhost url in Safari 3) Click on the full-screen icon Desired outco... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time