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Graphics -> Graphics overview ->Sprite editor minor mistake
Graphics -> Graphics overview ->Sprite editor it says "Youll notice that when you have a rectangle selected, a panel appears i... Read more
The trim option has gone from the sprite editor window in 5.
In file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/SpriteEditor.html please update description for 'trim' as it's been mo... Read more
Add border property to sprite editor description
Add border property to sprite editor description in following section: file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/Sp... Read more
All 2D collider types now have Offset variable instead of 'center'
Please update image and description for all 2D collider types and remove 'center' and add 'offset' Read more
Add 'edit collider' functionality description and update images for all ...
Add 'edit collider' functionality description and update images for all 4 2D colliders Read more
Add 'used by effector' for all 2D colliders for image and description
all 4 2D collider types have 'used by effector' from 5.0 which needs to be added to the docs Read more
[GridLayout] [ContentSizeFitter] Flexible GridLayout doesn't work if Ver...
To reproduce:1. Open attached project2. Open TestScene3. Press play4. Notice that green panel isn't sized properly when Vertical Fit... Read more
WebGL missing some settings
-e: since the pages were written more options have been added -repro:--open latest version of Manual/class-PlayerSettingsWebGL.html-... Read more
Box collider 2D have empty description fields
in file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/class-BoxCollider2D.html the following is missing: Used by Effectoroff... Read more
Polygon collider 2D has faulty information regarding hold+shift key comb...
"You can edit the polygon’s shape directly by holding down the shift key as you move the mouse over an edge or vertex in the Scene v... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used