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[Input] Input.GetJoystickNames.Length doesn't always return a correct nu...
Reproduction steps: 1. Open attached project "Joysticks TEST" 2. Open scene "JoysticksTestScene" 3. Enter play mode --- GUI label wi... Read more
Inspector debug arrays values get duplicated instead of changed on edit
Steps to reproduce: 1. Create new material 2. Switch to Inspector Debug mode 3. Try to edit any string value in arrays (e.g. "String... Read more
CheckDisalowAllocation fatal error when selecting game object in the sce...
How to reproduce: 1. Open the attached project 2. Open Proto_map_00 scene 3. Try selecting one of the game object in the scene view ... Read more
[tvOS] Gamecenter ShowLeaderboardUI/ShowAchievementsUI don't work on App...
To Reproduce: 1. Build and run the attached app on an Apple TV (might be necesarry to update provisioning profiles for it work). 2.... Read more
[Asset Bundles][Shaders] When building bundles from a closed scene more ...
To reproduce: 1. Extract the project ("repro.zip") 2. Go to the Client/Bundles folder and delete its contents. 3. Open attached proj... Read more
Unexpected recursive transfer of MonoBehaviour error on importing package
On importing asset project "Love/Hate" "Unexpected recursive transfer of MonoBehaviour. MonoBehaviour 'Farmer' is being transferred... Read more
Asset packages list is not alphabetically sorted
Asset packages list is not alphabetically sorted 1. What happened Asset Packages list is not alphabetically sorted 2. How we can re... Read more
[Shuriken] Multi particle editor does not allows scaling the window
Steps to reproduce: 1. On fresh new project create a particle system. 2. Select it. 3. In inspector, over particle system component... Read more
Asset Packages window does not show names with symbols
Preconditions: You have several asset packages imported (with names containing /, ', & symbols. 1. Open Unity. 2. Press New. 3. P... Read more
Shader Render Queue Changes doesn't properly reflect in Material m_Custo...
To reproduce: 1.Create new project, import attached "CustomShader.shader" file. 2.Change project settings in Project Settings > Edit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time