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[InputSystem] Assertion Error (binding resolution) when Destroying and I...
Reproduction steps:1. Open the attached Project “BugRepro”2. Go to Build Settings and enable Development Build3. Build and Run on an... Read more
[Android] AndroidJavaProxy call from Java to C# fails when any string pa...
Reproduction steps:1. Open the attached project "AndroidJavaProxyNullString"2. Build And Run on an Android device Expected result: O... Read more
[Oculus][Android] Unable to connect Profiler to a device when built with...
Reproduction steps:1. Open the attached project "OculusGLES3RenderingBugs"2. Open Build Settings Edit > Build Settings3. Tick Dev... Read more
Crash on scripting_array_length when selecting a GameObject from the Hie...
Reproduction steps:1. Open the attached “repro-project“2. Open the “Example2“ scene3. Click the “A*” GameObject4. Observe the crash ... Read more
Changing AdditionalFile of Code Generator does not immediatelly trigger ...
Reproduction steps:1. Open the attached project “UITKProject”2. Double-click on the “Assets/mainui.uxml” file to open the UI Builder... Read more
[Animation] Multi-edit constrained proportions Scale in Animation window...
Steps to reproduce:1. Open attached project "rqa-project-magicpotion.zip" and scene "Main Room"2. In Hierarchy window, select "Cauld... Read more
Uninitialized background Render Texture artifacts on Android Build
Steps to reproduce:1. Open attached project "rqa-project-magicpotion.zip" and scene "CauldronLayout"2. In Build Settings window, bui... Read more
CinemachineVirtualCamera overrides the Physical Camera toggle on the Mai...
Reproduction steps:1. Open the attached project “TestProject”2. Open the “Assets/OutdoorsScene.unity” scene3. Select the Main Camera... Read more
Reflection Probes can end up in an invalid state and stop working
The internal state of a Reflection Probe is not properly reset when it is disabled and enabled. If a Reflection Probe is disabled du... Read more
[Quest 2] Significant performance difference between Vulkan and OpenGLES...
Reproduction steps:1. Open the attached project “ReproProject"2. Install the OVRmetric tool from Meta Developer Hub on Quest 2 devic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS