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3
votes
Fixed

UI: IPointerEnterHandler works only after you click somewhere in the scene

UI

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Nov 10, 2014

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Version/s: 4.6.0f1

To reproduce this bug: 1. Open the attached project2. Open 'Scene'3. It has 2 images and script having IPointerEnter and IPointerExi... Read more

0
votes
Won't Fix

EditorApplication.hierarchyWindowChanged is called twice when GameObject...

Scene Hierarchy

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Nov 09, 2014

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Version/s: 5.0.0b12

To reproduce:1. Open attached project2. Open Custom window3. Click Create GO, will print once4. Click Destroy GO, will print once5. ... Read more

0
votes
Fixed

Web player can't find bundles on OSX

Webplayer

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Nov 10, 2014

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Version/s: 4.5.6f1

Steps to reproduce : - create a new project- create a scene with a few gameobjects- install closed network player (normal player won... Read more

1
votes
Fixed

OnEndDrag is called when you click a UI object

UI

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Nov 09, 2014

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Version/s: 4.6.0f1

To reproduce this bug: 1. Import the attached package2. Open 'scene'3. There is a UI image with a script which has OnBeginDrag, OnDr... Read more

0
votes
Fixed

"m_Shape == NULL" error when mesh collider convex is set to false in OnD...

Physics

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Nov 09, 2014

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Version/s: 5.0.0b12

To reproduce:1. Open attached project2. Open crash3. Press play4. Notice "m_Shape == NULL" error in console Read more

1
votes
By Design

Scale of the prefab is ignored, and recalculated into a new value using...

UI

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Nov 10, 2014

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Version/s: 4.6.0f1

To reproduce:1. Open attached project2. Open UIscaleScene3. Press play4. Notice that button scale is 10 times bigger than prefab scale Read more

0
votes
Fixed

Crashes when clicking on transition arrow in mecanim

Animation

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Nov 08, 2014

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Version/s: 4.6.0f1

To reproduce:1. Open attached project2. Open testbed scene3. Open animator window4. Select Nero game object (PlayerCharacter->Til... Read more

0
votes
Fixed
0
votes
Fixed

The Event Trigger Component just has a spelling error. "Sumbit", instead...

UI

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Nov 08, 2014

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Version/s: 4.6.0f1

The Event Trigger Component just has a spelling error. "Sumbit", instead of "Submit" Read more

1
votes
Fixed

Interactive and BlockRaycast values becomes true when game object is dis...

UI

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Nov 09, 2014

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Version/s: 4.6.0f1

To reproduce:1. Create new project2. Add Canvas to scene3. Add Canvas group component to Canvas4. Set Interactive and BlockRaycast v... Read more

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