Search Issue Tracker
UI Text flickers when scrolling
To reproduce:1. Open attached project2. Open ShellrootBeta scene3. Press play4. Scroll up and down5. Notice the text 'Penguinmarcher... Read more
Unsupported SM2.0 water shader on WinRT
The included project includes a SM2.0 water shader from the asset store that renders as black when deployed to a Microsoft Surface R... Read more
created a new animation and the normal trigger stays on
To reproduce:1. Open attached project2. Open "new" scene3. Press Play4. View in animator window that the Normal trigger is on5. Mous... Read more
A newline character gets added to the input field after/if it was resele...
To reproduce:1. Open the attached project2. Open the ActivateInputFieldTest.unity scene. Notice how the input field is scripted to r... Read more
When an input field is selected/activated from within Start(), onEndEdit...
To reproduce:1. Open the attached project2. Open the InputFieldOnEndEditTest1.unity scene. Notice that:a) the input field is scripte... Read more
Text Mesh Pro in canvas causes drop in fps on some iOS devices
Text Mesh Pro GUI object may cause drop in fps on some iOS devices. Framerate picks up, if the Text Mesh Pro Object is on another ca... Read more
Iterative lightmapping spams console with PPtr cast failed errors in spe...
Open scene lightmap_bug in attached project and change Lightmapping to Iterative. Console gets spammed with"PPtr cast failed when de... Read more
Local notifications are not working on iOS 8
To Reproduce: 1. Build the attached project, and deploy it to iOS2. On iOS 8 devices none of the notifications from the 'Notificatio... Read more
Platform define UNITY_IOS is missing
http://docs.unity3d.com/Manual/PlatformDependentCompilation.html Platform Dependent Compilation page is missing UNITY_IOS platform d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field