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BugreporterV2 is not launched if Unity is started from a network drive
Steps:Copy Unity to network driveLaunch Unity and crash itBugreporter is not launched. Works if Unity is copied somewhere on local d... Read more
[AnimationLayers] Deleting layer can't be undone if layer is deleted dur...
To reproduce:1. Open attached project2. Create new animation controller3. Add New Layer4. Press play5. Delete Layer6. Press Ctrl + z... Read more
[Stripping] Xcode crashes when building to iOS with Strip Assemblies
Xcode crashes when building to iOS with Strip Assemblies. WORKAROUND: you have to add static fields so that certain classes wouldn't... Read more
GI options: "baked skylight" slightly misleading name
-e: the "baked skylight" can be set to realtime making it not baked anymore. maybe just call it "Skylight" -repro:--open project--op... Read more
Baking: JobProcess.exe could be more descriptive
-e: when Unity starts jobs to bake some lights the processes are called "JobProcess". Would be nice if they could be called UnityJob... Read more
AOT fails if Resources.LoadAsync<T>() is used
AOT cross compilation error is thrown if Resources.LoadAsync() is used as generic Read more
Web player section should be called "Web Player" and not "Web"
-e: the platform is called "Web Player" and not "Web" especially considering we now also have "WebGL" -repro:--go to http://docs.uni... Read more
Asset Server doesn't work on OSX Yosemite
To Reproduce: 1. Type 'sudo /Library/StartupItems/UnityAssetServer/UnityAssetServer start' in terminal. 2. Notice that there is no '... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Pressing “+” to add new Property throws “NullReferenceException” error after deleting Categories with Properties from Blackboard
- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window