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Scripts are always recompiled when building SceneAssetBundles
To Reproduce: 1. Open the project attached to the post. 2. Goto 'Bundle Builder' in menubar. 3. In the opened editor window select e... Read more
Hinge and Configurable Joints looks broken compared to 4.x versions
To reproduce:1. Open attached project2. Open ropeProblems scene3. Press play4. Notice that Configurable and Hinge Joints looks broke... Read more
An UI prefab containing a Layout Element component will always be render...
To reproduce this bug: 1. Open the attached project2. Open 'AlwaysActiveUIPrefabs' scene3. Run progam to see the normal behaviour of... Read more
In ToggleGroup, cannot set isOn property on Toggle to False via script
To reproduce this issue: 1. Open the attached project2. Open 'ToggleTest' scene3. Play the scene4. Click 'With Group' button5. It tr... Read more
[ScriptAPI] OnParticleCollision does not work with ParticleSystem.Simulate
To reproduce this bug: 1. Open the attached project2. Open 'PatricleSystemCollisionMessages' scene3. It has a particle system which ... Read more
When 'Text' UI object is deleted and Input Field disabled, tons of Input...
To reproduce this bug: 1. Create a new project2. Create input field3. Create 'Text' which is a child of the input field4. Disable in... Read more
Changing the quality setting in Awake fails to enable the AA on Android
Changing the quality setting in Awake fails to enable the AA on device; while it works in the Editor and Stadalone builds. Read more
LoD bias set to force the use of the lowest LoD doesn't work
To reproduce:1. Open attached project2. Open shadows_LOD_test scene3. Press play4. In code, the LoD bias is set to force the use of ... Read more
"compile error" messages can be cleared when clearing console
To reproduce:1. Open the attached project and import it to unity 5.x2. Observe that there are errors related to script updating, rei... Read more
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