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[Fog] Make runtime fog changes in editor not use new shader variants if ...
When Fog is changed from a script only, then in player builds it does not appear. To reproduce this issue: 1. Open 'FogRenderSetting... Read more
After copying multiple keyframes, it's impossible to add
After copying multiple keyframes, it's impossible to add multiple keyframes Repro:1. Add a couple of keyframes. Select a column of k... Read more
[Skybox] Procedural skybox shader does not take directional light's inte...
Steps to reproduce: 1. Create new Unity 3D project2. Make sure the 'Skybox' is set to 'Default-Skybox' under the Lighting window3. A... Read more
[Standard] Shadow of an object with transperent rendering mode in standa...
Steps to reproduce:1. Open the attached project and the scene2. There is a cube with a material which has a standard shader with ren... Read more
[Android] Visual artifacts under specific lighting conditions on specifi...
Steps to reproduce:1. Download attached project2. Deploy it to Android device3. Observe black spot on objects Read more
NullReferenceException If you configuring avatar while animator window i...
NullReferenceException If you configuring avatar while animator window is opened 2) How can we reproduce it using the example you at... Read more
Last symbol is not displayed after deleting penultimate (second from the...
To reproduce:1. Open attached project2. Open Sample scene3. Press play4. Set Input Caret between b and c5. Press backspace6. Enter a... Read more
[Prefabs] Select Dependencies does not work with recently created prefab
Steps to reproduce:1. Create a Game Object2. Attach script to it3. Drag and drop the Game Object to assets folder in order to create... Read more
When audio clip is set to Load In Background project crashes on android ...
The Android player crashes when trying to play a sound clip with Load In Background checked. The LogCat appears to print "pthread_cr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- URP _EMISSION keyword removed from Material when Global Illumination is set to None
- Adding “Entities Graphics Stats Drawer (Script)” Component in Inspector spams “InvalidOperationException: using UnityEngine.Input with Input System active” errors in the Console window
- "New Project" creation window shows only "Project name" instead of "Project Name & Location"
- "Line breaking recursion max threshold hit" error when Overflow is set to Ellipsis with fonts missing the ellipsis character