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0
votes
By Design

[FrameDebugger] Left side tree view does not always reflect renames to g...

Graphics - General

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Nov 09, 2016

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Version/s: 5.6.0a2

Reproduction steps:1. Create a new Unity project.2. Create a new object (e.g. sphere).3. Open "Window > Frame Debugger"4. Click "... Read more

0
votes
Fixed

'Target minimum iOS Version' ignores integer input

Deployment Management

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Nov 10, 2016

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Version/s: 5.5.0b11

To reproduce:1. Create and open new project2. Open build settings3. Choose iOS build4. Open Player settings5. Write any integer numb... Read more

0
votes
Won't Fix

[Android]Unity 5 Bundle code is slower than Unity Legacy Bundles

Asset Bundles

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Nov 10, 2016

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Version/s: 5.4.1p4

1. Open attached project2. Go to VacasPack->Vacas0 and duplicate images till there is a total of 200mb< images3. Select all th... Read more

0
votes
By Design

Crash on opening project

Editor - Other

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Nov 09, 2016

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Version/s: 5.4.2f1

To repro:1. Open project attached. Actual result: Unity Crashes. Stacktrace:#0 0x00000100cd9408 in Object::GetClassID() const#1 0x00... Read more

0
votes
By Design

Scene Camera marks game objects as visible

Camera

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Nov 10, 2016

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Version/s: 5.4.1f1

Scene camera acts as in-game camera and marks objects as visible. This cause unexpected behavior while testing game with Scene windo... Read more

0
votes
Fixed

Camera not reset after moving stereo camera, enabling OpenVR then exitin...

VR

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Nov 09, 2016

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Version/s: 5.5.0b11

1. run attached project that has the script for this set up already2. change the VR device to split by pressing enter3. move one of ... Read more

0
votes
Fixed

Selecting prefabs child and pressing F2 in Project window has no effect

Scene Management

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Nov 10, 2016

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Version/s: 5.5.0b11

Steps to reproduce:1. Open attached project "test014.zip"2. Extend "Cube" prefab to see children3. Select "Cyllinder" child4. Press ... Read more

0
votes
Fixed

[SinglePassStereo | Oculus] Occlusion mesh artifacts

VR

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Nov 10, 2016

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Version/s: 5.5.0f1

[SinglePassStereo] occlusion mesh artifacts 2. How we can reproduce it using the example you attached1) Setup Oculus CV1 and Oculus ... Read more

1
votes
Fixed

[UI] Incorrect Preferred Height for Text component if pivot X is set to 0

UI

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Nov 10, 2016

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Version/s: 5.5.0b11

Reproduction steps:1. Open the attached project2. Select the text GameObject in the hierarchy3. Set it's Pivot to 0 on the X axis4. ... Read more

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