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Caret Blink Speed value range is too high
Steps to reproduce : - create a new scene- add an Input Field and notice that the value range for Caret Blink Speed is too high The ... Read more
Scene file is modified after changing build settings
To Reproduce: 1. Download the attached project or create any project with two scenes in it, make sure the target platform is iOS. 2.... Read more
Unity editor crashes when Lightmapping Scene tab is clicked during Play ...
While in Play mode if you go to the Lightmapping panel and click on the Scene tab then the Bug Reporter will appear so that you may ... Read more
Clicking on an input field with navigation mode set to None fails to act...
To reproduce:1. Open the attached project2. Open the ActivateInputFieldTest.unity scene3. Press play4. Click on the input field and ... Read more
Cannot search local Scripting API Reference in web browser
The locally installed HTML-based Scripting API Reference which is installed with Unity 5.0 beta 10 has a search field at the top of ... Read more
If TouchScreenKeyboard.hideInput = true and Android is 4.3 or newer, you...
If Android version is 4.3 or newer, you cannot write special characters like german umlauts or euro symbol while TouchScreenKeyboard... Read more
When a game object containing an image is destroyed, the MissingReferen...
To reproduce:1. Open attached project2. Open Test scene3. Press play4. Click button "Close Me"5. Notice MissingReferenceException in... Read more
AssetDatabase.FindAsset causes crash
Steps to repro:1) Open Unity2) Select default window layout3) Open 'main' scene4) Dock Playmaker -> PlaymakerEditor window next t... Read more
FieldInfo.GetValue doesn't work on generic field types in WebGL builds
-e: error given in the log "Not implemented: MonoField::GetValueInternal" -repro:--attach user script in a new scene--build and run ... Read more
Airplay doesn't work with Metal builds [iOS]
To Reproduce: 1. Turn on Airplay on your Mac. 2. Connect to it from your iOS 8 (iphone 6+ tested) device with mirroring on. 3. Run a... Read more
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