Search Issue Tracker
[Test Runner][iOS] Exception is thrown to the Console when running tests...
Reproduction steps:1. Open the attached project;2. Click Window->Test Runner;3. In Test Runner Window, select PlayMode tab;4. Cli... Read more
Different timing and available property value range in play and edit mod...
To reproduce:1. Open project2. Open 'Tester' scene3. In Hierarchy select 'Mistwraith'-> 'Mesh' and preview the animation4. Notice... Read more
PxScene::fetchResults: fetchResults() called illegally error in the cons...
How to reproduce: 1. Open project from parent case2. Note the error in the console- [Physics.PhysX] PxScene::fetchResults: fetchResu... Read more
License activation fails when running Unity with command line arguments
How to reproduce:1. Delete C:\Users\[USERNAME]\AppData\LocalLow\Unity\Browser folder2. Delete C:\ProgramData\Unity\unity_lic.ulf fil... Read more
Unity windows aren't resized even though resize cursor is shown
To reproduce:1. Open any new project2. Drag the mouse cursor to the edge of any Unity window3. When drag cursor appears drag it a bi... Read more
Editor windows offsets and flickers when its splitter is double clicked ...
How to reproduce:1. Open user's project ("201810b13project.zip").2. Double-click any splitter between windows and stay pressed after... Read more
[Linux] WebGL build succeeds but throws an il2cpp.exe error
To reproduce:1) Create new project2) Try building for WebGL The build succeeds but il2cpp.exe fails to run correctly Reproduced in 2... Read more
[IL2CPP] In Standalone builds, IL2CPP is reporting that generics are use...
To reproduce: 1. Install Steam on your machine, log in to your account and a key to the game that user sent2. Download attached proj... Read more
Editor crashes when using layered animation controller with OffsetPtr<in...
How to reproduce:1. Download and open attached "case_1038352-Repro" project2. Load scene "Development" Expected result: Editor does ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open