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ProjectSettings.assets can't be serialized
Error "Could not serialize text file projectsettings/projectsettings.asset because an error occured - we probably ran out of memory"... Read more
GI shows weird color disfigurations when using high direct setting
Using high direct setting in Global Illumination may cause some weird color disfigurations - for instance a green sphere shines in a... Read more
[Cubemap] Applying Specular Convolution to a highres cubemap needs a Can...
Applying Specular Convolution to a highres cubemap can take a few minutes and the operation is blocking (Editor can't be used while ... Read more
Applying Diffuse (Irradiance) convolution to a Cubemap texture results i...
- Pick any texture imported as a Cubemap- Set the Convolution Type to Diffuse (Irradiance)- Apply the changesThe result is an all wh... Read more
Searching the documentation for "Texture Importer" doesn't show any results
The search option in the documentation is flawed. It took me a very long time to find the manual page that explains the different Te... Read more
MeshCollider related error message doesn't point to asset or game object...
Error "Non-convex MeshColliders with non-kinematic Rigidbodies are no longer supported in Unity 5.0" gets printed in the Console a n... Read more
Cubemap texture import options are not documented
http://docs.unity3d.com/Manual/class-TextureImporter.html contains documentation for import settings of all types of textures we sup... Read more
Mecanim Events popup window throws NullRefExceptions
Simply create a Mecanim event and click on it to get the Event window opened. Console starts getting spammed by exception errors. Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler
- IMGUI Debugger Instructions are flickering when the Inspected View is set to Scene and mouse cursor is moved over the Scene View