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Unity allows user to make two layers with the same name and thus introdu...
How to reproduce:1. Open newest tester-submitted project (2Layers1Name.zip)2. Open "SampleScene.unity" scene3. Investigate "Collisio... Read more
Unity crashes when using Polybrush on a ProBuilder Mesh with many vertices
How to reproduce:1. Open the project attached by the user (Arid Sea.zip)2. Open the "SandTides" Scene3. In the Polybrush Window, sel... Read more
[Mobile] Setting Camera.AllowMSAA = false has no effect on QualitySettin...
Steps to reproduce:1. Open QA attached project2. Build to device3. Press 'Enable/Disable AA' Expected behaviour: Visual quality drop... Read more
Camera render order changes when MSAA is allowed on a camera, but MSAA i...
Reproduction steps: 1. Open "Camera MSAA checkbox changes other cameras' rendering order" project2. Enter Play mode3. Select GameObj... Read more
GameObject's script component gives wrong warning after moving script fi...
How to reproduce:1. Open attached "repro_1046717" project2. Select gameObject "GameObject" inside Hierarchy view3. Take note that in... Read more
Editor crashes on ObjectUndo::Restore
Reproduction steps: 1. Open "case_707099-CommandoRushPrototype.zip" project2. Drag "GenerateTerrain.cs" Script from the Project wind... Read more
Unity Hub allows text to go out of TextBox bounds when selecting Unity V...
How to reproduce:1. Open Unity Hub2. Locate and add 2018.2.0x-ImprovedPrefabs Editor to Unity Hub3. Set it as preferred Editor4. Try... Read more
"Loading script assembly ... failed!" errors when importing "Microsoft.C...
Reproduction steps: 1. Open "RoslynTest.zip" project2. Look at the Console window Expected Result: No errors should be present from ... Read more
Setting Dropdown.value doesn't change its value when its done between ca...
Repro steps:1. Open user attached project2. Enter Play Mode3. Select any option in the dropdown4. Click button "Reset"5. Observe the... Read more
PostProcessStack v2: PostProcessManager.instance.QuickVolume example cod...
The documentation for the Post Processing Stack shows the recommended way to create and destroy PostProcessVolumes through code at r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes