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[Physics] Backspin is affected by the rotation of the floor
To reproduce:1. Open attached project2. Change y axis rotation on cube object to 453. Run scene4. Notice how the ball bounces and be... Read more
Deployment error with Tizen 5.5b10
Deployment error with Tizen 5.5b10 1. What happened Just tried to deploy a new project to Tizen on Win8.1 with 5.5b10, got the follo... Read more
Removed tags don't disappear, they are marked as removed
How to reproduce:1. Create a new project2. Select Main Camera in hierarchy3. Go to Tags -> Add Tag in Inspector4. Create a mew Ta... Read more
Keyboard language doesn't change with shortcut
Keyboard language doesn't change with shortcut Shift+Alt Reproduction steps:1. Create new project;2. Press Shit+Alt;3. Observe langu... Read more
Particle system's trails start from old location after particle system's...
Steps to reproduce:1. Download and open repro.zip2. Open scene "ParticleTrailEmit"3. Set delay in script to 5 (seconds) which is att... Read more
Index error with custom window while creating new project
1. Open the attached project2. go to window -> editor windowing test3. once the window is opened, dock it right next to the inspe... Read more
Adding parameter in animator controller, when search field has text in i...
How to reproduce:1. Open the attached project2. Have any animation control opened (does not matter which)3. Enter some text to searc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text highlighting in Package Manager descriptions stays active when right-click is performed while holding the left mouse button down
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld