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PrefabImporterEditor.cs throws a null reference exception when opened fr...
Reproduction steps:1. Download and open the project “BoatAttack”2. Make sure that Memory Profiler is installed in Package Manager3. ... Read more
"Search in Editor" button is enabled when objects aren't assets or scene...
Reproduction steps:1. Open the attached “BugRepro” project2. Click Window > Analysis > Memory Profiler3. In the Memory Profile... Read more
Async SSR fails when accumulation is enabled and is initialized or needs...
No description entered in Cloud incident. Read more
[HDRP] Decal Projector is not instantiating its own material during runtime
From forum thread : https://forum.unity.com/threads/how-to-change-decal-color-at-runtime-hdrp.635023/ The Decal Projector is not ins... Read more
[WebGL] Addressables are not loaded in Build
Reproduction steps:1. Open the attached “My project.zip“ project2. Open “SampleScene” scene3. Switch platform to WebGL4. Build and R... Read more
Error "MissingComponentException" is thrown when clicking on Prefab with...
How to reproduce:1. Open the user's attached project "IN_21874"2. In Assets press -> "Prefabs" -> "Network" -> "Player" pre... Read more
"NullReferenceException" is thrown when the development build is built i...
How to reproduce:1. Open the user’s attached project “Unity-2021.3.5-URP3DCore.zip“2. Press File → Build3. Make sure the Development... Read more
Script fails to load when a Scene is reopened
Steps to reproduce:1. Open the “Bug Report” project2. Select the “Atlas Preview Volume” GameObject in the Hierarchy3. Notice the Ins... Read more
Commandline receives different commands when passing through System.Envi...
How to reproduce:1. Open the attached “repro-project.zip”2. Click “Tools → Automated Command Line Tests”3. Wait for the process to f... Read more
TilePalette Grid lines are visible in the Scene view when using Post Pro...
How to reproduce:1. Open the user’s attached project “IN_20691“2. Open “InfinityMode” Scene3. Move around in the Scene view4. Observ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS