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URIFormatExeception when invoking a remote event sink
Steps to reproduce: 1. Download attached project and open Unity project located at root/RemotingTest2. Run root/RemotingTestService/... Read more
all keys with Input.GetButton() return true when language specific lette...
Steps to reproduce:1. Open attached project2. Build and run "Main" scene for WebGL3. Switch to a language which has "[];',." keys re... Read more
Application.systemLanguage returns original language even after changing it
Steps to reproduce:1) open attached project2) play on fresh Windows 7 where language was changed to english note: originally tested ... Read more
[XboxOne][FeatureRequest] Add ability to change Supported Languages from...
I see:CSRAW internal static void SetSupportedLanguage (string language, bool enabled) The function is marked as internal in PlayerSe... Read more
[tvOS][Simulator] Empty project crashes on startup in tvOS simulator
Steps to reproduce: 1. Create new project2. Switch to tvOS3. Change 'Target SDK' to 'Simulator SDK' in build settings4. Build and ru... Read more
iOSTargetOSVersion enum does not include latest versions of iOS
To reproduce:1. Open any C# script2. Inert this line: "int i = (int) UnityEditor.PlayerSettings.iOS.targetOSVersion.iOS_8_0;"3. Noti... Read more
TagManager does not let to set the size of Layers.
Steps to reproduce:1. Open attached project or create a new one.2. Go to Edit->Project Settings -> Tags and Layers3. In upper ... Read more
Unity crashes when using "/" in layout name
Steps to reproduce: 1. Create a new project.2. Go to Window -> Layouts -> Save Layout...3. Type anything with a '/' in it, (ex... Read more
[GoogleVR] Switching orientation causes wrong view
Steps to reproduce: 1) Download attached project 'CardboardTest.zip' and open in Unity.2) File >> Build Settings >> Play... Read more
[Android] IL2CPP cannot return correct android java object address to c#...
Steps to reproduce: 1) Download attached project 'TestAndroidIntPtrBug.zip' and open in Unity.2) Make sure Scripting Backend is set ... Read more
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