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Blackboard follows mouse after changing mode
To reproduce: 1. Open the project, attached by the user (ShaderGraphTest.zip)2. Open the Shader Editor for Assets -> Shader ->... Read more
PlayModeStateChange.ExitingEditMode is never passed to EditorApplication...
To reproduce: 1. Open the project, attached by the tester (playModeState.zip)2. Enter Play mode3. Exit Play mode4. In the console, o... Read more
[HDRP] Wrong CameraType of "Preview Camera"
The CameraType value of "Preview Camera" is CameraType.Game instead of CameraType.Preview Here the code to test it: Code (CSharp):if... Read more
A non-static method with an InitializeOnLoadMethod attribute shows a not...
To reproduce: 1. Open the project, attached by the tester (nonhelpfulError.zip)2. Observe the console Expected: the error points to ... Read more
IndexOutOfRangeException is thrown when Graphics Settings are opened and...
To reproduce: 1. Create a new project with HDRP template2. Go to Edit -> Project Settings -> Graphics3. Observe the error in t... Read more
[ARCore] "DisableARBackgroundRendering" Null Reference Exception thrown ...
How to reproduce:1. Open "ARCoreNullReference" project and "HelloAR"2. Enter and exit playmode Expected result: No warnings/errors a... Read more
Physics.ComputePenetration does not detect collision when using OverlapC...
To reproduce:1. Open my attached project (Penetration.zip)2. Enter Play mode3. Observe the console Expected: Physics.ComputePenetrat... Read more
Terrain is not visible in HDRP
To reproduce: 1. Create a new project with HDRP template2. Create a terrain object3. Observe that it is not visible in the scene Exp... Read more
[Regression] TemporaryRT does not work with EnableRandomWrite
Steps:1. Open project "20180503_cmd.zip" attached in comment2. There are 3 scenes and the only difference between them are the creat... Read more
Particles' position update speed depends on its Simulation Speed
To reproduce:1. Open the QA's attached project2. Play the "ParticleError" scene3. Observe the console Expected result: The particles... Read more
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