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[Code Coverage] Get and Set accessors are still marked as coverable when...
Steps to reproduce: 1. Create new project2. Import code coverage package3. Create new script and create a property:[ExcludeFromCodeC... Read more
[Code Coverage] ExcludeFromCoverage attribute doesn't exclude lambda exp...
Steps to reproduce: 1. Open attached project2. Open Code Coverage window3. Start and Stop recording4. In generated report open cover... Read more
[iOS] Input.Compass.headingAccuracy is always set to 0
Reproduction steps:1. Download and open the user-submitted project "UnityCompass.zip"2. Build and run for iOS3. Inspect the "Heading... Read more
Reimporting a sample deletes all non-empty parent folders recursively un...
Repro steps:1. Install "Input System" package.2. Import 2 of the available samples.3. Create a new C# script file inside each folder... Read more
Touch inputs ignored or miscalculated after spamming input repeatedly
Reproduction steps:1. Open attached Project2. Build and Run3. Repeatedly spam touch Inputs Expected result: The touch inputs stay ac... Read more
Crash Handler opens twice when Unity crashes with out of memory
Reproduction steps:1. Create a new empty Project2. Try to import the package attached to case 1331683 while only about 20-50gb is le... Read more
Gizmos fail to render in Scene Debug views
When using SRP and the scene views, gizmos do not render Repo Steps:1. Load up a project with URP(template will do or something with... Read more
Cursor.visible equals True, while the cursor is invisible when entering ...
Reproduction steps:1. Open user's project "Cursor bug report.zip"2. Open "SampleScene" Scene3. Enter Play Mode and click anywhere in... Read more
Array list is not displayed in the Inspector window when using a Seriali...
How to reproduce:1. Open the attached "PropertyFieldDefaultVisibility.zip" project2. Open the "SampleScene" Scene3. Select "GameObje... Read more
API for environmentMIS property in LightingSettings is not exposed
environmentMIS property in LightingSettings is not exposed to public scripting API. The user would expect to be able to modify this,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture
- 2D light leaks through ShadowCaster2D when ShadowCaster2D components are disabled then re enabled at runtime in Player builds
- Unity Hub redirects to The Unity Roadmap when navigating to “Send Feedback” option
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object