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Improve error handling for command line activation
Repro:1. Attempt to activate Unity editor from command line (refer to https://docs.unity3d.com/Manual/CommandLineArguments.html)2. D... Read more
Horizontal Scroll View with Elastic Movement Type works differently upon...
Horizontal Scroll View with Elastic Movement Type inside a Canvas with Canvas Scaler set to "Scale with screen size" behaves differe... Read more
Close button is not aligned to the message
Repro:1. Go to Unity > Manage license2. Choose to do Manual activation3. Follow steps from https://docs.unity3d.com/Manual/Manual... Read more
Errors when scaling down to 0
Steps to reproduce : - create a cube- switch to the scale tool- hold shift + cmd- rescale the cube to 0 and notice the errors transf... Read more
Reimporting .dds file causes crash
Repro steps:1. Open "SkyBox.zip" project2. Reimport assets Actual: Unity crashes when .dds is reimportedExpected: Unity should not c... Read more
[BugReporter] Only .zip archives are rated as project attached
To repro:1. Open BugReporter.2. Attach archives: .7z, tar, tar.gz. .zip. Actual result: Only .zip archives are rated as project atta... Read more
Error when opening Shader Forge
Steps to reproduce : - import the Shader Forge package- go to Window -> Shader Forge and notice the error NullReferenceException:... Read more
m_InstanceID assertion is thrown after closing Mesh Maker Windows package
Steps to reproduce : - import the Mesh Maker package- go to Window -> Mesh Maker -> 3D Brush- exit the window and notice the e... Read more
[OSX] Performance regression in FF nightly (52)
-e: see title--works well in FF49 and 50, Chrome (+canary)--also works well on Windows Nightly and all the rest -repro:--get standar... Read more
Il2cpp Android build on Windows fails
Il2cpp Android build on Windows fails 1. What happenedEditor tries access clang++ on the wrong path./android-ndk-r10e/toolchains/llv... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow