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[Physics] Null Reference Exception on removing Articulation Body connect...
Removing the Articulation Body Component from a Gameobject which is attached as a Reference Articulation Object to a Regular Joint d... Read more
[IMGUI] Articulation Body Component's Tooltips are missing
Tooltips for all the Properties under Articulation Body Component are missing and opening up the Documentation Link for 'Articulatio... Read more
[Test Framework] nunit folder contains `This is a custom build DONT incl...
Inside your project folder, navigate to: Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom Note the file named "Thi... Read more
[Physics] IndexOutOfRangeException on changing 'Revolute' Articulation J...
Changing the Articulation Joint Type from Revolute to Fixed throws IndexOutOfRangeException errors in Console and jams the Robotic A... Read more
[Mac] Editor focus lockup when exporting an FBX using FBX Exporter
Steps to reproduce: 1. Create a new project 2. Import "The Heretic: Digital Human" asset from the Asset Store 3. Using Package Manag... Read more
The top-most Unity Editor Layout disappears upon entering the Play Mode
How to reproduce: 1. Create a new project and open it 2. Expand the Layout window in the top-right and observe it 3. Enter the Play ... Read more
Severe Input lag when time consuming operations are performed in the Mai...
How to reproduce: 1. Open "case_1240029" project 2. Click Play 3. Click on "Custom_GameObject" in the Hierarchy window 4. Open the G... Read more
Range and direction of the Light component are not shown in the Game vie...
How to reproduce: 1. Open the attached "GizmoGameView" project 2. Open the "SampleScene" Scene 3. Make sure that Gizmos are toggled ... Read more
[Memory Profile] Hexa decimal code Text overflows in memory map
Hexa decimal code Text overflows in memory map Steps to Repro: 1. Open a new Project 2. Install Memory Profiler from package Manage... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time