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In a ScriptableWizard window, text in public fields extends over edges
To reproduce:1. Open the attached project (it contains a scriptable window example script)2. Click "GameObject -> Create Light Wi... Read more
Selected assets in the Inspector not highlighted in Project Browser anymore
- Open the test scene in the attached project- Select the Main Camera- In the Mesh Renderer component click on the New Material in t... Read more
5.x webplayer content needs to not be built/flagged as 3.x content
-e: content built with 5.x is currently done as 3.x/4.x content which make the webplayer stumble when you try to run 5.x content on ... Read more
Crash using the trackpad on OSX to shrink and maximize the game view
Steps to reproduce : - import the project attach on an OSX machine with a trackpad- open the scene "EmojiVideov2"- minimize and maxi... Read more
ArgumentException when selecting two materials
Steps to reproduce : - create a new project- create two materials- select both materials and notice the error in the console Argumen... Read more
EditorApplication.Update frequency varies from too fast to too slow
To reproduce:1. Create a new C# script and paste in: using UnityEngine;using UnityEditor;using System.Collections;[InitializeOnLoad]... Read more
Switching Terrain template material to Diffuse can make it look black
Switching Terrain template material to Diffuse can make it look black. Read more
Scroll view & rect can only be scrolled by visual contents
To reproduce:1. Open attached project2. Open scene Scroll View3. Enter play mode4. Try scrolling the vertical bar on the left - it c... Read more
Can't tab to prefab instance Select - Revert - Apply buttons
- Select a prefab instance in the Hierarchy tab- Click on the object's name field in the Inspector- Press Tab a number of times. Not... Read more
ReflectionProbes UI: near and far options in Inspector are cut off by th...
See attached screenshot Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed