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ComputeBuffer.GetData() requires blittable array when using bool variabl...
How to reproduce:1. Open user's project ("XParticle-master.zip")2. Press Play Expected result: works with variables of type boolActu... Read more
Editor crashes on D3D11CoreGetLayeredDeviceSize when 3D Object uses "Upd...
How to reproduce:1. Open the attached "Pumpkin run crash test" Project2. Enter Play Mode Expected result: Scene is loaded successful... Read more
Unity crashes on UI::Canvas::CheckConsistency when importing prefab
How to reproduce:1. Open the "prefab_test.zip" project (Unity may crash already)2. Reimport "InGameCanvas.prefab" Actual result: Uni... Read more
Building gameObject into AssetBundle changes its transform rotation
To reproduce: 1. Download attached project "MeshPrecision.zip" and open in Unity2. Open "SampleScene" scene3. Click Window > Asse... Read more
[iOS] Crash when the app is closing - KillAllBackgroundThreadsAndWaitFor...
To reproduce:1. Open attached project2. In the top menu Tools > Dice > Build > Build iOS Dev3. Open the Xcode project4. Rem... Read more
VS2015 cannot debug Unity project due to multiple assemblies with equal ...
How to reproduce:1. Open user-submitted project (cannotdebug.zip)2. Set Visual Studio 2015 as a default IDE3. Open script "NewBehavi... Read more
ReflectionTypeLoadException after entering Play mode when using Entity C...
Reproduction steps:1. Open the attached project "EntityTest.zip";2. Open the SampleScene;3. Enter a Play mode. Actual results: the R... Read more
Ray, Ray2D and Plane are not Serializable
How to reproduce:1. Open given Unity project2. Enter "SerializationTest" scene3. Select "SerializationTest" game object4. Check fiel... Read more
[Test Runner][iOS] Exception is thrown to the Console when running tests...
Reproduction steps:1. Open the attached project;2. Click Window->Test Runner;3. In Test Runner Window, select PlayMode tab;4. Cli... Read more
Different timing and available property value range in play and edit mod...
To reproduce:1. Open project2. Open 'Tester' scene3. In Hierarchy select 'Mistwraith'-> 'Mesh' and preview the animation4. Notice... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor hangs when a huge mesh is used for CanvasRenderer
- ChildSafetyHandles grow indefinitely when repeatedly creating and disposing NativeLists with a long‑lived custom allocator
- My Assets in Package Manager appear empty when the search is cleared and the tab is switched
- Test Shader appears twice in Material Shader selection menu
- "CustomPass.injectionPoint" returns "AfterPostProcess" when a global CustomPass is registered with "BeforeRendering" in HDRP