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[WMR | LW SRP | VR] Lightweight SRP renders upside down on WMR
Light SRP renders upside down on WMR device Read more
"Transform has SetIsHierarchyDispatchInterested present when destroying ...
How to reproduce:1. Open the attached "AssertionFailed2" project and "1" scene2. Enter playmode and observe the console Expected res... Read more
[2D] Couldn't select 'Sprite Shape Profile' upper and lower angle ranges...
Couldn't select 'Sprite Shape Profile' upper and lower angle ranges by clicking on it Steps to Repro:1. Open attached project > a... Read more
[2D] Couldn't select the Bone by clicking on it while using the bone editor
Couldn't select the Bone by clicking on it while using the bone editor Steps to Repro:1. Open attached project > assets2. Select ... Read more
Input Up and Down events are triggered every frame
The input API's for GetButtonUp and GetButtonDown are being fired every frame, as though the input is being released regardless of i... Read more
[2D] Polygon Collider 2D on Sprite Shape reverts to initial shape after ...
[2D] Polygon Collider 2D on Sprite Shape reverts to initial shape after editing Steps to Repro: - create a new SpriteShape in the hi... Read more
[2D] Sprite Atlas "Object for Packing" (and other object select windows)...
Sprite Atlas "Object for Packing", select object window displays editor UI icons Steps to Repro:1. Open attached project > assets... Read more
[2D] Reset functionality doesn't work for sprite atlas
Reset functionality doesn't work for sprite atlas Steps to Repro:1. Open attached project > assets2. Select new sprite atlas >... Read more
[Mac] Unity editor crashes when calling "infinite" recursion
How to reproduce:1. Open user's attached project "MouseInput2_2d"2. Open game scene "scene0"3. Enter Game mode4. Hover mouse over Ga... Read more
The expand button is out of range when nodes are minimized to texture vi...
To reproduce:1. Open attached folder2. Open Shader named "Bug"3. Create a normal blend as a new node4. Minimize new node into a text... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets