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[Light Probes] Sharp banding visible in SH Light Probes when using Gamma...
Sharp banding visible when using light probes in gamma color space. Repro steps:1. Open BounceTest scene in attached project.2. Make... Read more
Profiler missing statistics of manually rendered camera
How to reproduce: 1. Open attached project2. Open scene main.unity- Scene contains some cubes and two cameras. One camera renders th... Read more
All terrain brushes are Read-Only, and the sliders are missing
Steps:1. Open editor2. Right click in Hierarchy3. Choose 3D object, then Terrain4. Add terrain tools in Package Manager5. View previ... Read more
[Realtime GI] Some static objects are brighter in Enlighten (CS-677)
Even though the directionality seems correct, some objects get more lighting than others. When high realtime resolutions (above 5) a... Read more
[OSX] D3DCompiler produces incorrect bytecode on Mac (Wodka issue? - nee...
Repro steps:1) Open the project and TestShader.shader in it2) In the frag function notice line 54: "fixed c = 5.0xx"2) Select the Te... Read more
Memory Profiler Snapshot name becomes unreadable when non-Latin characte...
Reproduction steps:1. Open the attached “IN-105581.zip” project2. Open the Memory Profiler (Window -> Analysis -> Memory Profi... Read more
[iOS] Hidden/Fastblur (BloomOptimized) shader does not work on iOS with ...
Hidden/Fastblur, when applied to the camera, has no effect on iOS with Metal API. Steps to reproduce:1) Open the latest attached pro... Read more
OnEnable is called when changing any selected GameObject's Setting in In...
How to reproduce:1. Open user's attached project (InspectorCallbackBug.zip)2. Open "SampleScene" Scene3. Select "GameObject" GameObj... Read more
[URP] Profiler.EndSample-related errors are thrown when the Rendering Pa...
How to reproduce:1. Open the attached "case_1384954" project2. Open the "Test" Scene3. Enter the Play Mode4. Open the "Window -> ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code