Search Issue Tracker
Shaders with Custom Material editors throw exceptions in SubstanceImport...
To reproduce: 1. Create a new project and import the attached assets 2. Select the substance parent 3. Drag the "NewShader" into the... Read more
Crash when reimporting audio files
Steps to reproduce : - import the project attached - navigate to Assets > Frontend >Sounds - select all the audio files - reimport ... Read more
[WP8] Camera.ScreenPointToRay produces different results with enabled an...
To reproduce: 1. Open attached project 2. Open TouchTest scene 3. Include the current scene in the build - build and run 4. Press th... Read more
AssetDatabase.LoadAssetAtPath(path, type) returns null if the asset is h...
Steps to repro: 1. Open the project 2. Select "Data with hidden sub-asset" in the inspector 3. In the context menu (gear wheel) sel... Read more
Geometry usage of a shader is listed as only position until a material i...
Steps to reproduce : - import the project attached - select the Diffuse Shader and notice that the geometry section lists it as onl... Read more
Lens flare ignore layers does not work as intended
To reproduce: 1. Open attached project 2. Open scene LightSocketTest. It contains a lens flare and a socket mesh collider that shoul... Read more
Crash when selecting a canvas element in the Hierarchy
Steps to reproduce : - import the project attached - open the "MainMenu" scene - expand the "MenuController" in the Hierarchy - sel... Read more
Rendering does not look smooth, when resizing Windows standalone player
Rendering does not look smooth, when resizing the windows player - please see attached video for details To reproduce: - Open attac... Read more
[WP8] Cannot export VS solution on 5.0.0a8
To reproduce: 1. Create a new project 2. Switch to WP8 platform 3. Build... 4. ERROR: Error building Player: Exception: Failed to ru... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support