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Using glSubTex in a plugin to update a small section of a larger texture...
The fps drops from 60 to 15. This is reproducible only on a few devices. Reproduced on: Google Nexus 10 with Android 4.4 Reproduce... Read more
"Mecanim Example Scenes" project from Asset Store is throwing warnings
"Mecanim Example Scene" project from Asset Store is throwing warnings To reproduce: - Create a new project - Open Asset Store and i... Read more
BlendTree spawns errors when selecting a time scale on "Adjust Time Scal...
BlendTree spawns errors when selecting a time scale on "Adjust Time Scale" parameter. To reproduce: - Create a new project and impo... Read more
Animator window can not be closed down
Animator window can not be closed down. To reproduce: - Create a new project and import the "Mecanim Example Scenes" project from A... Read more
BlendTree is completely broken when changing the Compute Threshold param...
BlendTree is completely broken when changing the Compute Threshold parameter to Speed. To reproduce: - Create a new project and im... Read more
Animation curves on mecanim controllers do not produce correct values fo...
Steps to reproduce : - import the project attached in the user's last reply - open the scene "ReproScene" - open the Animator windo... Read more
adding a wheel collider to a gameObject causes a crash
To reproduce: 1. Open attached project 2. Open Test scene 3. Remove the collider from Sphere game object 4. Add Wheel Collider Expec... Read more
Shaders with custom material editors can't be selected on procedural mat...
Steps to reproduce : - import the files attached in the edit - select the substance - drag the shader to the substance - click away... Read more
Saving the scene resets the height and width of the canvas
Steps to reproduce : - import the project attached - open the scene Example - Auto Layout - go to Game View and switch the aspect t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
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