Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.0f3
Issue ID
606769
Regression
No
BlendTree is completely broken when changing the Compute Threshold parameter
BlendTree is completely broken when changing the Compute Threshold parameter to Speed.
To reproduce:
- Create a new project and import the "Mecanim Example Scenes" project from Asset Store
- Open the "Generic Skeleton Example" scene
- In Project Browser, go to Controllers folder and double-click on "MineBot" Animator Controller
- In the Animator window - double-click on "Locotion"
- Select the BlendTree
- Go to Inspector and un-tick the box for "Automate Thresholds"
- On "Compute Thresholds", select Speed from drop down menu
- Observe that the BlendTree is now in an unusable state
Please see attached screen shot for details.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
Add comment