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0
votes
Duplicate
0
votes
Fixed
0
votes
Fixed

AnimationWindow: Splitter control visualization missing

Animation

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Sep 06, 2016

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Version/s: 5.5.0b2

Changeset: de5d987b37e383325162fe4677adff17f018a3d4 Branch: 5.5/animation/dev Read more

1
votes
Fixed

Occlusion culling on shadows that are within the camera sightline

Camera

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Sep 05, 2016

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Version/s: 5.3.4f1

After calculating the occlusion for the level, some shadows within the sightline the main camera are culled as the camera rotates. ... Read more

0
votes
Fixed

Gyro.Gravity reads zero on iOS devices

Input

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Sep 11, 2016

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Version/s: 5.5.0b2

1. Open user attached project 2. Build and deploy to iOS device 3. Text should render value of Gyro.Gravity.x, but it reports 0. ... Read more

0
votes
Fixed

Unity crashes after selecting whether to delete local cache

Editor - Other

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Sep 11, 2016

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Version/s: 5.5.0b3

To reproduce: 1. Open any project 2. Press "Unity > Preferences" 3. In the "Cache Server" tab, change "Cache Server Mode" to "Remot... Read more

0
votes
Fixed

"Browse..." button's graphic in cache server menu indicates drop-down me...

Editor - Other

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Sep 10, 2016

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Version/s: 5.5.0b2

To reproduce: 1. Open any project 2. Open "Unity > Preferences" 3. Open the "Cache Server" tab 4. Select "Local" in "Cache Server Mo... Read more

0
votes
Fixed

TextureImporterInspector shows "Alpha Usage = Input Texture Alpha" when ...

Editor - Other

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Sep 10, 2016

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Version/s: 5.5.0b2

To reproduce: 1. Open attached project 2. Select "Blue" in the folder "Art" 3. Notice that Alpha Usage is set to none 4. Select "Gr... Read more

0
votes
Fixed

TextureImporterInspector: "Mapping" popup text is empty

Asset Import

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Sep 10, 2016

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Version/s: 5.5.0b2

To reproduce: 1. Open attached project 2. In the project browser, select Art/Decal_Blood_01 3. In Import Settings, switch "Texture S... Read more

0
votes
Fixed

TextureImporterInspector: Normalmap setting carries over to Default text...

Asset Import

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Sep 10, 2016

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Version/s: 5.5.0b2

To reproduce: 1. Open attached project 2. Select the asset "Cat" 3. Switch "Texture Type" to normal map, tick "Create for Grayscale"... Read more