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DX11 on DX10 GPU: Standalone Player looks stretched in Full Screen mode ...
DX11 on DX10 GPU: Standalone Player looks stretched in Full Screen mode and it is not possible to close the player down completely. ... Read more
Interupting a download on xp doens't allow you to cancen the frozen inst...
1. interupt a package installby entering playmode 2. It should be installing without progress. Try to cancel = you can't Read more
Interupt iPhone install and the package cannot be seen anywhere
1. interupt iPhone package install by entering playmode 2. package disappears. Stay in playmode. Select refresh. 3. Exit playmode an... Read more
All packages disappear from MM when enter/exit playmode while it's open
1. Have packages in available packages 2. have the module manager open and enter/exit playmode 3. all available packages disappear u... Read more
Crash after deleting standard packages and packages
1. have unity open 2. delete packages and standard engine package for iPhone or bb 3. restart unity by going to 'open project' and s... Read more
Intel 82865G graphics chip is erroneously detected as not supporting DX9
Unity 4.3 does not support pre-DX9 chipsets and, after releasing Unity 4.3.6f1, we eliminated the extant 4.2 runtimes. This has led ... Read more
when opening a new project you have to refresh to see available packages
1. open module manager on 10.8 2. observe that there are no available packages until you refresh Read more
Mobile/Diffuse shader creates graphical errors with lightning on Tegra GPU
Creating a plane with Mobile/Diffuse shader and putting a spotlight on it, will result distorted behavior on nVidia tegra devices. Read more
Mobile Shaders light intensity calculations seems to be wrong
To reproduce: 1. Open the project that I've attached 2. Open the scene 3. Move the spotlight a bit nearer to the boxes 4. Notice lig... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support