Search Issue Tracker
adding a wheel collider to a gameObject causes a crash
To reproduce:1. Open attached project2. Open Test scene3. Remove the collider from Sphere game object4. Add Wheel ColliderExpected r... Read more
Shaders with custom material editors can't be selected on procedural mat...
Steps to reproduce : - import the files attached in the edit- select the substance- drag the shader to the substance- click away and... Read more
Saving the scene resets the height and width of the canvas
Steps to reproduce : - import the project attached- open the scene Example - Auto Layout- go to Game View and switch the aspect to 4... Read more
InvalidCastException in WinRTBridge
Take a look at the screenshot "castexception.png"; Project builds fine on 4.3.4f1 and 4.5.0f3;Built on 4.3.4f1 editor, project runs ... Read more
buttonmash in input field in widget scene produces error
1. open and play widget scene in b92. click in input text field3. hit a number of random keys at once and quickly error: Read more
Getting value of undefined Input axis in Update method freezes Unity and...
If axis "Some Undefined Axis" is not defined in Input manager, the following line of active componentvoid Update () {Input.GetAxis (... Read more
ScrollViewArea scrolling behaviour is incorrect when scaleFactor is used...
Steps to reproduce:- Load DemoScene- Hit Play- Observe content on the stage is scaled up by a factor of 2 (using canvas scale factor... Read more
Android does not resume properly when coming back from an activity on sa...
Some parts of the project stop working (animations) when application comes back from an activity (google play store) on Samsung Gala... Read more
After clicking button it does not stay highlighted despite mouse still h...
1. create button in scene and hit play2. let mouse hover above button: button is highlighted3. now click button and let mouse stay a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message