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[Plugins] Can't apply changes if Any Platform is selected in Plugin Insp...
- Import attached project- Select gson-2.0 in Plugins/Android- In the Plugin Inspector select Any Platform- Press Apply Selection re... Read more
The first button click event is not received by the event
To reproduce: 1) Download and open project2) In hierarchy select Canvas->Panel->Button3) In inspector add the same button from... Read more
MissingReferenceException when making prefab from uGUI
1. Open project2. Open scene "testscene"3. Drag gameobject "HUD" from hierarchy to project window and MissingReferenceException will... Read more
Image doesn't position and scale properly using Physical Resolution
Steps to repro:1. Open the attached project and the scene2. Note the details:- PhysicalResolution component was added to canvas(actu... Read more
Memory Stream corrupt crash when importing Angry Bots
To reproduce:1. Create a new project and import angry bots (from store)2. While importing an error pops up - "The file MemoryStream ... Read more
Fatal Error when importing Sample Assets (Beta) from Asset Store
To reproduce:- Create a new project- Open Asset Store and search for a project (like Sample Assets or AngryBot)- Import the project-... Read more
Crash on CreateEnlightenGeometryJob::Prepare
Steps to reproduce:1. Open the attached project and the scene2. Set lightmap GI workflow to 'Iterative'3. Select the main model and ... Read more
Asset Store is not working on OS X Yosemite (10.10)
Not reproducible (Unity 4.6/5.0/5.1) Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS