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[OSX] Unity crashes when minimizing/maximizing game view several times
To reproduce:1. Open Unity2. Click and hold shift + cmd so that the game view/scene view maximizes/minimizes3. Without releasing the... Read more
Rotating a Parent gameobject rotates the child's sprite, but not collider
To reproduce:1. Open attached project2. Open scene "RotBug"3. Enter play mode4. Select "New Game Object"5. Notice the colliders in s... Read more
uGUI: Interface is broken when glow effect is added to the
1. Open the sample uGUI project or use the attached one2. Verify that the glow effect is added to the main camera3. Click "Maximize ... Read more
Changing the uGUI text font size causes unity to freeze
To reproduce:1. Create a new project2. Add a new uGUI text3. Duplicate it 10 or so times (the more the merrier)4. Select all of the ... Read more
Buttons do not immediately have their color tint set when entering play ...
To reproduce:1. open attached project2. open scene3. Enter play modeExpected result: Button found in scene is immediately redActual ... Read more
First Input Causes Editor Lag
To reproduce:1. Open attached project2. Open test scene3. Enter play mode4. After a few seconds hit space buttonExpected result: Not... Read more
Animation state "Highlighted" does not remain
To reproduce:1. Open the attached project (it contains a button with transition set to "Animation" and four states: Normal Trigger, ... Read more
Enum properties in serialized structs show up as integers
To reproduce:1. Open the attached project2. Open test scene3. Inspect NewBehaviorScript inspector on the GameObjectExpected result: ... Read more
It's impossible to change code example language in the page for AssetPos...
To reproduce:1. Open /ScriptReference/AssetPostprocessor.OnPostprocessAllAssets.html2. Try to switch the example program languageExp... Read more
Property does not render its children when it's rendered with PropertyFi...
To reproduce:1. Open attached project2. Open "scene"3. Select "GameObject"4. Look at the inspector. There are two lists, both render... Read more
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